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Windseer Hills With plenty of room to run and play, Windseer Hills are seen as peaceful. The few towering trees dotting the land are perfect sanctuaries from the blazing summer sun and the wind sweeping over the billowing grass is comforting to the mind. It is a place for relaxation, but also for hunting rabbits and deer that live there. The place gives one a sense of freedom, being the most open, livable place in Aureolous. The rolling hills and long grasses, dotted with flowers and boulders, are quite picturesque, if nothing else. - Libre Cadre territory & main meeting area.
Sylvan Glade The sweet scent of flowers fills the calm and clear air of this soft glade; this is oft considered to be the most beautiful places in Aureolous. What trees hide, and protect, the glade are tall but not too thick in the trunk. The sun creates the perfect environment for these delicate flowers to sprout and cover the Glade floor like a soft purple, red, orange and all the colors of the rainbow, in a colorful carpet- the term 'glade' is used loosely, for this flowery haven is almost as large the Coldwood Forest. - Libre Cadre territory & main den area.
Valley of Deus The Valley of Deus, or Vale of the Gods, is in the very center of Aureolous. The expansive valley is always neutral territory, and none so far have yet dared to break this unspoken law. This is a place for all to gather for festivals, tournaments, and joint-pack meetings. The grass is soft, easy on the paws, and at the center lies a wide and peaceful lake, the water cool, and the fish plentiful. - Neutral territory.
The Crags A smaller mountain range in prime position; it is situated above the other forests with a clear view of the land that isn't blocked by the Coldpeak Mountains. The Crags are rather impressive looking, though the wolves that live upon it are used to the rocky caves, slopes and the namesake Crags. More steep but also more green then it's sister range, it's considered more comfortable. Normally the more gentle slopes are dyed a lush green from the clusters of pine trees, grass and bramble bushes, and is seen as prey-plenty. - Venefier Syndicate territory & main den area.
Serpent's Tail This stream, with it's undulating course and small waterfalls, is a natural landmark that has yet to fail in clearly marking borders. The moss-covered stones surrounding the waterfall create a pretty scene, and pups often delight in splashing and romping through the icy river flow. The trees that shade most of the river litter it with leaves in autumn, and it freezes in winter, and many watch the stream as a way of gauging seasons. The stream starts in the Crags, gently flowing down through the Reaching Woods and heading north into the Hills and Glade. - Neutral territory.
Reaching Woods Under the Crags, an ancient area of woodlands exists. The forest has hard-packed deciduous trees, with deformed and intertwined branches, and vines climbing them. It’s one of the darker places of Aureolous. Wildlife is varied; birds, squirrels, deer elk, rabbits, and the more deadly bears. The trees reach for the sky, dragged down by ivy, grasping for life. - Venefier Syndicate territory & main meeting area.
Cloudpeak Mountains The enormous mountain range is the largest in Aureolous, the jagged cliffs and peaks cutting into the clouds, hence the name. The paradise-like spots are dotted randomly among all of the bare and desolate rock, full of plants and prey. You must be talented and with experience to navigate your way through the maze of caves and cliffs, especially in the winter, when it can almost seem inhabitable. It is a death trap even to those who have walked among the mountains before, and while may be thriving in the spring and spotted with small oasises, is not for the young and the reckless. - Circe Enclave territory & main den area. Moderators: Tiddler, (( MIKE T.V.
Winter's Wake Winter’s Wake is a long, vast river, ferocious and swift. It’s wide and deep, and snakes back and forth through the Wastelands, where it comes from, through Windseer Hills, through the tip of the Reaching Woods and onto the Coldwood. The borders surrounding it are neutral from up to a foot away, and most use it as a means to travel through territory without causing trouble. - Neutral territory.
Coldwood Forest Named for the chill wind that runs off of the Cloudpeak mountains and into the base of this sparse and varying woodland. The trees here range from thin and winding to thick and steady, their wide branches letting the sunlight dance over the forest floor in patches. These small areas burst with life; grass, flowers, shrubs; the perfect hiding place for little critters. The leaf litter remains dry and the moisture doesn't build up into humidity, creating an almost forever autumn feel. - Circe Enclave territory & main meeting area.
The Wastes follow their namesake, and are nothing but seemingly endless stretches of cracked mud, hard rock and dead land that once may have been prey-filled and plentiful. Skeletons of trees crack and wither, not even weeds attempt to survive here, let alone real life. The only creatures found to crawl through here are exiles, and newcomers. It's only saving is the Wake which pours through the Wastes. - Neutral territory.
The Scrublands Dotted throughout the Wastes are various points of patch scrubland, providing limited and poor food for the few herbivore denizens of the Wastes. The larger clumps may provide shelter from the blistering sun, but otherwise this patchy land is barely better then the rest of the endless Wastes. While prey is still quite uncommon, these patches are the only source of prey in the Wastes asides from the oasis.
The Shrouded Well This difficult-to-find oasis is known to very few, more a place for the lucky exile or wise nomad then a mere wanderer. A verdant, lavish 'island' among the sea of sand and wasteland, closed and surrounding a wellspring that creates a crystal clear pool. It is more prey-rich then any other part of the oasis, but this is partially because very few ever hunt here.
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The leaders met again, and this time all decided together on a treaty. Finally peace could be made, and they all settled into a newer way of life, welcoming outsiders and recruiting as quickly as possible to build up the members. But is this truth or facade? No-one can tell, and even two seasons into the treaty, the air seems ever thick with tension and unrest, and many believe something world-changing is coming...